Built for game studios

The operating system for game development.

Manage releases, issues, documentation, discussions, assets, contracts, and studio operations from a single workspace built around your games.

Live Issue Flow
Track every issue from report to validation in one flow.
Issues Tracking

Why Orbit Exists

We built Orbit because our own game porting studio struggled with fragmented workflows, scattered documentation, release tracking gaps, and disconnected internal processes.

Founder Story

Built from real release pressure

Orbit started inside our own studio because fragmented tools were slowing delivery. It became our daily operating layer for shipping games.

  • One place replaces disconnected subscriptions and trackers.
  • Release, docs, and execution stay connected end to end.
  • The product reflects workflows we use every day.
Orbit task list screenshot

Orbit is game-centric, not task-centric

The different tools you use every day are built around tickets, documents, and conversations. Orbit is built around games.

Core Difference

Everything organized around each game

Instead of isolated task lists, Orbit anchors operations to each game and links all execution context in one place.

Releases Platform data Documentation Issues Team discussions Assets Contracts Time tracking
Orbit game overview screenshot

Outcomes your studio feels immediately

Orbit is built to reduce operational drag so teams can focus on making and shipping better games.

Reduce Tool Sprawl

Stop splitting execution across disconnected apps. Orbit gives your team one operational home.

Centralize Studio Operations

Connect planning, documentation, releases, and communication so decisions stay aligned.

Track Cross-Platform Releases

Follow release readiness across platforms with shared context and no handoff gaps.

Manage Multiple Games in One Place

Run parallel games and platform operations from one system with shared standards.

Improve Team Visibility

Keep priorities, blockers, and key decisions visible across production, design, engineering, and QA.

Replace Spreadsheet Workflows

Move from static files and ad hoc trackers to connected data your team can act on instantly.

Product View

Used daily by our team

Dashboard

  • Centralized overview for issues, updates, and team activity.
  • Fast access to critical actions.
  • One operational source of truth.
Orbit dashboard screenshot

Used daily by our own game development team

Orbit is not a demo concept. We run releases, documentation, tasks, assets, and studio operations in Orbit every day.

Production-tested workflows

Release and platform management for active game pipelines.
Cross-team coordination across design, dev, QA, and publishing.
Operational records and team communication in one environment.

Orbit is free forever. Upgrade only when your studio grows.

Use Basic at EUR 0 for as long as it fits your studio. Move to Pro only when you need more scale, control, and operations.

Basic (Free)
EUR 0/month
Free forever for studios that fit within Basic limits
  • 1 organization workspace
  • Owner + up to 3 invited members
  • Core modules: issues, calendar, kanban, releases
  • Time tracking and time-off requests
  • Team forum with threaded discussions
  • Up to 2 active games
  • Upgrade to Pro anytime
Start Free Forever

Start on Basic for free with no credit card.
Move to Pro only when your studio grows and needs more scale.

Simple setup in minutes

1

Sign up

Create your organization and invite your team. Everyone gets one login to use across Orbit.

2

Set up your games

Add your games and platforms, then create your first issues. Takes 5 minutes.

3

Start working

Your team starts using Orbit — no migration headache, no learning curve. It just works.

Try the dashboard directly for free

No calls, no friction. Start with Basic for free forever. Upgrade to Pro only when your studio needs more.

Get in touch

For legal and business inquiries, contact Cranky Alien Games S.r.l.s.

Address
Via Briuccia, 70 - 90146, Italy